Digital Human Twister

This is a game prototype which combines digital cues with body-mounted sensors. One person is "shapes" and the other is "colors." Each of the pads on the players' bodies corresponds to a different shape or color, but they do not know which one is which initially. When a sensor from the "shapes" person is combined with a sensor from the "colors" person you get a unique colored shape.

Players are given an initial testing period to try out different combinations and learn the unique body/sensor positioning for this game. Then they are given a series of colored shapes which they must achieve by touching the sensors in the correct configuration before a timer runs out. The players get one point for every correct combination and the goal is to collect as many points as possible.

The result is a ridiculous and physical human-computer, human-human collaboration.

See code repository.